Head First C# Code: Chapter 8, Enums and Collections
When it rains, it pours.
In the real world, you don't get to handle your data in tiny little bits and pieces. No, your data's going to come at you in loads, piles, and bunches. You'll need some pretty powerful tools to organize all of it, and that's where collections come in. They let you store, sort, and manage all the data that your programs need to pore through. That way you can think about writing programs to work with your data, and let the collections worry about keeping track of it for you.
Download the Code
- Playing Card (zip)
- Shoe Closet (zip)
- Code Magnets (zip)
- List of Ducks (zip)
- Sort of Random Cards (zip)
- Upcast an Entire List (zip)
- Build Your Own Overloaded Methods (zip)
- Two Decks (zip)
- Dictionary in Action (zip)
- Retired Jersey Numbers (zip)
- Go Fish (without solution code) (zip)
- Go Fish (zip)
- Queue and Stack (zip)
- Breakfast for Lumberjacks (zip)






